﻿using System;

namespace UnityEngine.PostProcessing
{
	// Token: 0x020000AB RID: 171
	public sealed class MinAttribute : PropertyAttribute
	{
		// Token: 0x06000548 RID: 1352 RVA: 0x0001EFE0 File Offset: 0x0001D1E0
		public MinAttribute(float min)
		{
			this.min = min;
		}

		// Token: 0x04000454 RID: 1108
		public readonly float min;
	}
}
